Download Agile Game Development with Scrum by Clinton Keith PDF

By Clinton Keith

Deliver larger video games quicker, On Budget—And Make online game improvement enjoyable Again!

Game improvement is in crisis—facing bloated budgets, most unlikely schedules, unmanageable complexity, and demise march additional time. It’s no ask yourself such a lot of improvement studios are suffering to outlive. thankfully, there's a answer. Scrum and Agile tools are already revolutionizing improvement outdoors the sport undefined. Now, long-time online game developer Clinton Keith exhibits precisely tips to effectively follow those the right way to the original demanding situations of video game development. 

Keith has spent greater than fifteen years constructing video games, seven of them with Scrum and agile equipment. Drawing in this extraordinary services, he indicates how groups can use Scrum to carry video games extra successfully, speedily, and cost-effectively; craft video games that provide extra leisure price; and make lifestyles extra satisfying for improvement groups even as.

You’ll discover ways to shape profitable agile groups that include programmers, manufacturers, artists, testers, and designers—and advertise potent collaboration inside and past these groups, through the whole procedure. From long-range making plans to development monitoring and non-stop integration, Keith bargains dozens of assistance, tips, and solutions—all established firmly in truth and hard-won event.

Coverage includes
* knowing Scrum’s objectives, roles, and practices within the context of video game development
* speaking and making plans your game’s imaginative and prescient, positive factors, and development
* utilizing iterative suggestions to place your online game right into a playable kingdom each to 4 weeks— even daily
* aiding all crew contributors reach their roles
* Restoring balance and predictability to the improvement process
* dealing with ambiguous specifications in a fluid marketplace
* Scaling Scrum to massive, geographically dispensed improvement groups
* Getting begun: overcoming inertia and integrating Scrum into your studio’s present processes

Increasingly, video game builders and bosses are spotting that issues can’t move at the approach they've got long ago. video game improvement organisations desire a much better technique to paintings. Agile video game improvement with Scrum offers them that—and brings the profitability, creativity, and enjoyable again to online game improvement.

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Example text

Knowledge is the greatest asset your studio can create. A fundamental problem with the waterfall approach to games is that our crystal ball BDUFs are not entirely clear. As we develop a game, we are learning. We learn what plays well with the controller, what looks good on the target platform, and how to make the game run fast enough with enough artificial intelligence (AI) characters to make it challenging. We create knowledge every day. This knowledge is impossible to fully embed in a BDUF or schedule.

25 Individuals and Interactions Over Processes and Tools Our processes and tools to manage ever-growing projects have grown dramatically. Large teams have driven the creation of management hierarchies. Project schedules and design documents—which attempt to predict every requirement and task necessary to make a fun game—require expensive databases to manage. All of these are considered necessary to tackle the complexity that arises from having upward of 100 people working on a multiyear project.

Teams start taking on larger problems as they discover they can take a small amount of ownership to solve the smallest problems. They begin asking for more ownership in other areas: ●● ●● ●● In creating better team structures that can solve more problems by reducing external dependencies and improving focus on problem solving By identifying risks early and addressing them before they become problems By identifying and growing leaders among themselves Agile values are preferences and not binary decisions.

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